Struct lotus_script::gizmos::Gizmo

pub struct Gizmo {
    pub kind: GizmoKind,
    pub color: Color,
}
Expand description

A gizmo to draw in the game. A gizmo is a visual indicator of something in the game. It is used to help with debugging and development. Gizmos are drawn relative to the center of the object the script is attached to.

Fields§

§kind: GizmoKind§color: Color

Implementations§

§

impl Gizmo

pub fn new(kind: GizmoKind, color: Color) -> Gizmo

Create a new gizmo.

pub fn wire_cube( center: impl Into<Vec3>, half_extents: impl Into<Vec3>, color: Color ) -> Gizmo

Create a new wire cube gizmo.

pub fn wire_sphere( center: impl Into<Vec3>, radius: impl Into<f32>, color: Color ) -> Gizmo

Create a new wire sphere gizmo.

pub fn arrow( start: impl Into<Vec3>, end: impl Into<Vec3>, color: Color ) -> Gizmo

Create a new arrow gizmo.

pub fn draw(&self)

Draw the gizmo.

Trait Implementations§

§

impl Clone for Gizmo

§

fn clone(&self) -> Gizmo

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Debug for Gizmo

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl<'de> Deserialize<'de> for Gizmo

§

fn deserialize<__D>( __deserializer: __D ) -> Result<Gizmo, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
§

impl Serialize for Gizmo

§

fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
§

impl Copy for Gizmo

Auto Trait Implementations§

§

impl Freeze for Gizmo

§

impl RefUnwindSafe for Gizmo

§

impl Send for Gizmo

§

impl Sync for Gizmo

§

impl Unpin for Gizmo

§

impl UnwindSafe for Gizmo

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,